using UnityEngine;
// [Assembly-CSharp.dll].SwitchPanels
public class SwitchPanels : MonoBehaviour
{
    // Fields
    public UnityEngine.GameObject Menu;
    public UnityEngine.GameObject Panel;
    
    // Methods
    private void Awake()
    {
        Unknown val_1 = this.GetComponent<System.Object>();
        UnityEngine.Events.UnityAction<System.Boolean> val_2 = 536904155;
        val_2 = new UnityEngine.Events.UnityAction<System.Boolean>(object:  this, method:  1610678065);
        val_1 + 272.AddListener(call:  val_2);
    }
    public void OnToggleClick(bool isActive)
    {
        this.Menu.SetActive(value:  isActive);
        this.Panel.SetActive(value:  (~isActive) & 1);
    }
    public SwitchPanels()
    {
    
    }

}
